Vellum simulation project created in Houdini, focused on soft body dynamics, constraint behavior, collision handling, secondary motion, and procedural animation workflows. Rendered in Karma and final compositing completed in Nuke.
Reference
Vellum: https://www.behance.net/gallery/189031661/Sphere-Breathe
Houdini Vellum simulation, rendered in Karma, and composited in Nuke
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